After crossing the pedestrians’ bridge over the river Vilnele, I climb the snowy hillside up. Then I go by the wire fence until I reach an unraveled hole in it. I go through it, pass the opened drains, and step inside through squeaking door. I am starting a new column in my blog. It will be about astonishing places which waken imagination for the creators of adventure, action, and horror games. Scary abandoned unexpected spaces, strange details, and mystic lighting will show what labyrinth of rooms your game character could be running in, what textures to use for covering your models, and how to adjust the lights..
It’s evening. The beam of sunlight through a window drowns half of the visible territory. Somebody might hide not only in the dark, but also behind the beam of light. The mystery is created not by the darkness, but by the penetration of light in the darkness cautiously touching things scattered all over the place.
Pigeons being the new settlers of the house are watching me through the open or “opened” windows. Take a look at the light projected through the windows on the wall.
Suddenly, I discover a white Kubrick-styled marble corridor. Plaster ceiling is broken and fallen down on the ground. They create me associations with the “Spring” by M. K. Čiurlionis. When you go on the pieces of the plaster, they clatter like metal faces in the Jewish Museum in Berlin. This room contrasts sharply with the rest of the factory. Is it a corridor to the baths of the chiefs? The door is locked. I hear steps and barking dogs. Somebody is putting a key into the door from the other side… Let’s run!
Urban activities make the building reborn in a new form. I roll over the ramps prepared by BMX bikers. Hurry up!
There is a lot of wide space, monotony, and rhythm. No matter how fast you run, you seem to stand in the same location..
The molded ceiling can be used as an example of texture. Do you feel that smell?
Of course, there is much water inside, because the roof has holes in it. Are those chimneys or holes for ventilation? Should we try running away through them like people did in the labyrinth of “The Cube“? It’s quite high. We should probably find some shelves, put them on each other, and then help each other to reach the holes. Oh! I can’t squeeze through them. You go up and wait for me!
This office is all covered in ice. I slip and bruise my elbow.
The communist-styled window of this office gives me a hope that I can still get out of here until it gets dark outside…
Ghosts appear on my way. If you want to catch a view by a photo camera in twilight without flash, you need to do a long delay. If something moves in the shot at that moment, it will become pale and blurry as a ghost in the final photo. Theoretically it would be possible to make a ghost-like view in 3D by adding transparency to a model and making copies of it while it’s moving, where each copy would disappear little by little increasing the transparency. I’ll try that at some point in the future, when I start learning 3D modeling and animation. I turn aside…
Oh no! Everything has just started. My heart is bumping.
Location: textiles factory “Vilija”, Vilnius, Lithuania.
Time: January, 2009.
While writing, I was listening to music tagged “creepy”.
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