I did a tiny little research on nowadays game development using Javascript(1) and decided that when HalmaStar becomes beta, the game I will create next will be multiplayer tile-based action-puzzle-solving scroller with most of the levels developed by players themselves.
The game will consist of multiple objects of different types where each of them interacts with each other in a specific way. For example, there will be avatars of different players, solid blocks, collectibles, different types of dangerous objects, etc.
Some games to take inspiration from are Electric Box, Bomber Man, Load Runner, and especially Supaplex.
The main features:
- Level-based
- Level editing, drafts, publishing
- Voting for the best levels
- Attribution and Flattr button of a level-creator at each level
- Leaderboards: best players, best contributors
- Some levels are for single mode, can be played offline
- Some levels need collaboration to be solved
- Some levels are competitive and only one player of a group might finish them in one go
- Playable on mobile phones or other handheld devices
- Facebook app
- Django, Javascript, Ajax used
- Funny attractive minimalistic animation
- Developed no later than till July 2011 (having in mind that I will be doing that during my free time).
Maybe that will be the reincarnation of a game I started developing many years ago. I remember I couldn’t finish it then, because of some technical limitations of BASIC programming language or probably my incompetence in managing computer memory. Now as tools, technologies, and computers improved, and I have more than 8 years of experience in programming, I shouldn’t face any similar issues.
(1) I took the first glance at the possibilities of Javascript game engines: Akihabara, gameQuery, gamejs, and Javascript 2D game engine. I should review them in detail, analyze, and compare later. But that’s a theme for another post.






hey. so finally i get to see your halmastar! U DID IT, congratulations.
but that’s not a point
also no German or Lithuanian version of text, i guess it comes later 
some stupid comments wile playing.
from a first glance it was hard to understand that vatican and vilnius are only locations one can start playing in. i chose some other city and got an error message. that’s cool. but i would consider to add a line saying this city is not unavailable, or something at the table which appears on a planet when u drag a mouse on it. might be your approach is better, dono just a thought.
2. when i choose a color its hard to see which one i chose (i see it when i change it, but if i don’t interact with color choice buttons i don’t see which i chose, i know, it is visible, but might be a bit more visible for blind people like me )
cannot say much more cos i was alone in a server, couldn’t play. Is there a human vs computer mode which i missed? also in your description about vilnius u use a past tense, and in a sentence about unesco a present tense. (knowing some heritage conservation situation in vilnius one should add “vilnius used to be in unesco at some point of time for limited time ”
in a description about vatican i had a hard time understanding the first sentence. it might be my problem, but have a look.
anyways really nice! congrats!
I am working on the missing features and the bugs you noticed. The site will be updated soon. Hopefully.
By the way, you are the 1000th commenter on my blog, so I am giving you a book of your choice for up to 30 € as a present. Send me a link to the book description at amazon and your shipping address.