HalmaStar Screenshots #0001

Liudas induced. I thought a little bit. Just a little. And decided that I need. I need to publish the present progress of the game. When I am rich and famous, I will send a link to my grandchildren by telepathone as a joke so that they knew how everything had started. They’ll say: “Wooow, Grandpa! That’s a greatozer! Haven’t you really got any 4D games those times!?”

So I am producing an online Halma à la Chinese Checkers. Everything looks like this at the moment:

HalmaStar Screenshots #0001 - Madrid

That pink wallpaper is not a design element, but a layout grid and all elements of the page should be aligned to it. The star of the original version of the game is like in this image (the row of the corner of the star consists of four balls), but the star of my game can theoretically be of any size.

HalmaStar Screenshots #0001 - Vatican

The amount of boards will be limited. So:

  • The probability of several people playing at a board will be larger than of two players.
  • The system won’t use too many resources.
  • The player will feel like in an own inner circle.

I am just programming at the moment, but later I will need to integrate some design. I have an idea. Listen! Every board will be in a planet which is called the same as a capital of Europe, and you will see unique elements which identify the capital in the background, i.e.: Brandenburg Gate, Gediminas’ Castle, Eiffel Tower, Thames Gateway Bridge, and others. For example, the boards shown above will be presented as the planets of Madrid and Vatican respectively. The players will have avatars wearing cloths of the same color as their playing pieces. The avatars will stand in different sides of the planet. So the funny logical game will get the feature of identifying yourself as an avatar and also it will spread information about the identity of the city (and also country). I see a perfect medium for in-game advertising in my visions (i.e., posters in the city of the planet, special tees for avatars, or logos integrated into the background of the site).

Look, what prototype I scribbled:

HalmaStar Screenshots #0001 - Graphical design prototype

I haven’t decided yet what is better – photorealism or symbolism. Do you have any ideas? Or would you like to create a professional page layout for the game site? Whereas I myself will devote all my power to the stability of functionality (with and without Javascript), the standards of semantics, the technical implementation of the graphical design, and additional features.

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